Hi, I'm Martin.

Hi, I'm Martin.

Hi, I'm Martin.

I'm a Ph.D. student and game developer from 🇩🇪

I'm a Ph.D. student and game developer from 🇩🇪

I'm a Ph.D. student and game developer from 🇩🇪

My primary interests are

My primary interests are

My primary interests are

C# Game Development for iOS (Unity Engine)

Augmented Reality research

UI, UX, HCI

C# Game Development for iOS (Unity Engine)

Augmented Reality research

UI, UX, HCI

C# Game Development for iOS (Unity Engine)

Augmented Reality research

UI, UX, HCI

My Ph.D. studies

My Ph.D. studies

My Ph.D. studies

at TU Darmstadt & BRSU revolve around multisensory stimuli switching for augmented reality in highly dynamic outdoor environments and adaptive view management techniques.

at TU Darmstadt & BRSU revolve around multisensory stimuli switching for augmented reality in highly dynamic outdoor environments and adaptive view management techniques.

at TU Darmstadt & BRSU revolve around multisensory stimuli switching for augmented reality in highly dynamic outdoor environments and adaptive view management techniques.

When using AR glasses in mobile outdoor settings, various environmental conditions (i.e., brightness, color, and clutter), user state conditions (i.e., cognitive load and movements), plus their interplay, can influence how we perceive AR.

When using AR glasses in mobile outdoor settings, various environmental conditions (i.e., brightness, color, and clutter), user state conditions (i.e., cognitive load and movements), plus their interplay, can influence how we perceive AR.

When using AR glasses in mobile outdoor settings, various environmental conditions (i.e., brightness, color, and clutter), user state conditions (i.e., cognitive load and movements), plus their interplay, can influence how we perceive AR.

Imagine the following scenario:

you're using AR glasses as navigational aid, with virtual labels guiding you to the nearest bus stop or café. Label visibility will inevitably vary due to the environmental background colors and textures.

Imagine the following scenario:

you're using AR glasses as navigational aid, with virtual labels guiding you to the nearest bus stop or café. Label visibility will inevitably vary due to the environmental background colors and textures.

Imagine the following scenario:

you're using AR glasses as navigational aid, with virtual labels guiding you to the nearest bus stop or café. Label visibility will inevitably vary due to the environmental background colors and textures.

We aim to research key dynamic conditions affecting mobile AR

and devise techniques to automatically counteract their adverse effects by utilizing multisensory stimuli.

We aim to research key dynamic conditions affecting mobile AR and devise techniques to automatically counteract their adverse effects.

We aim to research key dynamic conditions affecting mobile AR and devise techniques to automatically counteract their adverse effects.

My past projects

My past projects

My past projects

as game developer include my iOS puzzle game series "ColorFold",

a duology featured by Apple Inc.


as game developer include my iOS puzzle game series "ColorFold",

a duology featured by Apple Inc.


as game developer include my iOS puzzle game series "ColorFold",

a duology featured by Apple Inc.


Additionally, I've been collaborating with publishers Voodoo and SuperSonic to develop and test novel hyper-casual games in the US market.


Additionally, I've been collaborating with publishers Voodoo and SuperSonic to develop and test novel hyper-casual games in the US market.


Additionally, I've been collaborating with publishers Voodoo and SuperSonic to develop and test novel hyper-casual games in the US market.


I'm predominantly working with Unity Engine and C#.


I'm predominantly working with Unity Engine and C#.


I'm predominantly working with Unity Engine and C#.


ColorFold

ColorFold

ColorFold

got featured by Apple as "Game of the Day".

If you'd like to read Apple's story about it, click here:

got featured by Apple as "Game of the Day".

If you'd like to read Apple's story about it, click here:

got featured by Apple as "Game of the Day".

If you'd like to read Apple's story about it, click here:

ColorFold 2

ColorFold 2

ColorFold 2

got featured by Apple as

"New Games We Love" and "Great Games From Germany".

got featured by Apple as

"New Games We Love" and "Great Games From Germany".

got featured by Apple as

"New Games We Love" and "Great Games From Germany".

Contact

Please be aware that my workload may affect how quickly I'm able to respond.
Thank you!

Please be aware that my workload may affect how quickly I'm able to respond.
Thank you!